Ultimate Screen Recording

Simple, Scalable, Powerful & Fast!

Create showme & tryme screen recordings in half the time by building it once and using it twice. Show correct and incorrect hit points with visual and optional sound effects. Jump to any scene using a URL parameter. All this plus much more using minimal triggers and variables. A powerful template that is simple to understand and use.


Our goal with this template is to simplify development of feature rich screen recording simulations and divide development across multiple team members.

Use a single instance of a screen recording to function as both a ‘showme’ and ‘tryme’ simulation, which halves development time and maintenance. The ‘showme’ and ‘tryme’ is ticked when complete. A scene is only marked as complete when the ‘tryme’ is completed.

Count incorrect and correct hits. You can also set a global variable for the max number of incorrect hits.

You create a single variable for each new scene in the course. This reduces complexity, making the course easier and faster to build and maintain.

For large projects, team members can build screen recordings in separate Storyline files then combine them later into the master course. The import process is easy and takes less than a minute.

Learners can complete scenes in any order. The course is complete when all scenes are completed. Progress is represented with a count of total scenes completed plus a percentage. Results will be submitted when the course is complete.

Dynamically play a correct or incorrect sound, which provides a far more responsive experience than the usual timeline based sound in Storyline. Sounds can also be muted using the settings window. You can add your own custom sound effect then simply republish the course to apply it.

Dynamically display a cross or tick during ‘tryme’ at the location of touch/mouse click. You can add your own custom visual effect then simply republish the course to apply it.

A course published for the WEB can use a URL parameter to link directly to any scene within the course.
Try it!

Storyline triggers are powerful but can become cumbersome, laborious and error prone as your project increases in size and complexity. The key to simplicity is to use minimal triggers, external JavaScript and the slide master to make the course easy to build and maintain, which is a real time saver!.

Every possible trigger has been removed from the slide layer and placed in the slide master which makes global changes so much easier.

The code to drive this template (and the real brains behind this solution) resides in an external JavaScript file that is appended to the published output using a batch file which takes 5 seconds to run.

Progress can be bookmarked and restored using resume.

Can be published to WEB, LMS and CD and is compatible with HTML5.

Testing is simplified by using the inbuilt variables slide and your browser’s web console log where you can trace the various JavaScript functions being called.